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Devblog #1 - Setting Up DesertedTales1

Setting up the project in unreal engine 5.7.3.

2026 May 16by Omniversify Team
2 min read
Dev-BlogUnreal-EngineGame-Development

in this devblog i’ll share some updates about the game development process of Deserted Tales I.

Initial Setup

I started by setting up the project in unreal engine 5.7.3. my setup is as follows:

- OS: CachyOS x86_64
- Kernel: Linux 7.0.5-2-cachyos
- Uptime: 10 hours, 21 mins
- Packages: 29 (flatpak), 1837 (pacman)
- Shell: fish 4.7.1
- Display (ASUS VG24VQE): 1920x1080 in 24", 165 Hz [External] \*
- Display (HP L2245w): 1680x1050 in 22", 60 Hz [External]
- DE: Cinnamon
- WM: KWin (X11)
- WM Theme: Nothing
- Theme: Breeze (Nothing) [Qt], Breeze-Dark [GTK2], Breeze [GTK3]
- Icons: char-white [Qt], char-white [GTK2/3/4]
- Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK2/3/4]
- Cursor: WhiteSur (24px)
- Terminal: kitty 0.46.2
- Terminal Font: HackNF-Regular (11pt)
- CPU: AMD Ryzen 5 5600G (12) @ 3.90 GHz
- GPU: AMD Radeon RX 6700 XT [Discrete]
- Memory: 10.92 GiB / 23.26 GiB (47%)
- Swap: 5.23 GiB / 23.25 GiB (23%)
- Disk (/): 836.96 GiB / 929.51 GiB (90%) - btrfs
- Local IP (enp7s0): **\*\***\*\***\*\***
- Locale: en_GB.UTF-8

Creating the Project

  • project name: DesertedTales1
  • project type: Blueprint
  • project template: Third Person
  • project platform: Desktop
  • project quality presets: Maximum
  • project variant: None